Course Details
Title | Introduction to e-Sports |
Field of Study | Sport |
Professor | hanyang (summerschool@hanyang.ac.kr) |
Type | Academic course |
Credits | 3 |
Contact hours | 45 |
Schedule | Evening |
Course code | DSI2025 |
Course number | 18040 |
Description | This class will provide students with the opportunity to develop an understanding of eSports industry by introducing the fundamentals of eSports business. Students will identify the characteristics of eSports management by examining the structure and stakeholders in the eSports industry. Students will be given a chance to discuss various issues related to the industry. |
Objective | Upon successful completion of the course, students should be able to: 1. Understand eSports management principles and practices. 2. Comprehend the eSports ecosystem and the stakeholders in the industry. 3. Enhance their insights into the industry. Note: The weekly course schedule below is subject to change if necessary. |
Preparations | Students will be given course materials (including lecture slides, reading list, etc.) prepared by the lecturer. Supplemental resources (no need to purchase): Hedlund, D.P., Fried, G., and Smith, R.C. 2021. Esports Business Management. Champaign, IL: Human Kinetics. Scholz, T.M. 2019. Esports Is Business: Management in the World of Competitive Gaming. Cham, Switzerland: Palgrave Macmillan. |
Materials |
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Evaluation |
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Lesson Plan |
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Last Updated | June 24, 2022 |