Course Details

Title Introduction to e-Sports
Field of Study Sport
Professor hanyang (summerschool@hanyang.ac.kr)
Type Academic course
Credits 3
Contact hours 45
Schedule Evening
Course code DSI2025
Course number 18040
Description This class will provide students with the opportunity to develop an understanding of eSports industry by introducing the fundamentals of eSports business. Students will identify the characteristics of eSports management by examining the structure and stakeholders in the eSports industry. Students will be given a chance to discuss various issues related to the industry.
Objective Upon successful completion of the course, students should be able to: 1. Understand eSports management principles and practices. 2. Comprehend the eSports ecosystem and the stakeholders in the industry. 3. Enhance their insights into the industry. Note: The weekly course schedule below is subject to change if necessary.
Preparations Students will be given course materials (including lecture slides, reading list, etc.) prepared by the lecturer. Supplemental resources (no need to purchase): Hedlund, D.P., Fried, G., and Smith, R.C. 2021. Esports Business Management. Champaign, IL: Human Kinetics. Scholz, T.M. 2019. Esports Is Business: Management in the World of Competitive Gaming. Cham, Switzerland: Palgrave Macmillan.
Materials Introduction to e-Sports_June Kyu Choi
Evaluation
Lesson Plan
Last Updated April 12, 2022
Print
Go to Top